The central virtues of video game culture are mastery (over the technical skills required by the games) and self-control (manual dexterity). Putting in the long hours of repetition and failure necessary to master a game also requires discipline and the ability to meet and surpass self-imposed goals. Most contemporary video games are ruthlessly goal-driven. Boys will often play the games, struggling to master a challenging level, well past the point of physical and emotional exhaustion. Children are not so much “addicted” to video games as they are unwilling to quit before they have met their goals, and the games seem to always set new goalposts, inviting us to best “just one more level.” One of the limitations of the contemporary video game is that it provides only pre-structured forms of interactivity, and in that sense, video games are more like playgrounds and city parks rather than wild-spaces. For the most part, video game players can only exploit built-in affordances and pre-programed pathways. “Secret codes,” “Easter Eggs,” and “Warp zones” function in digital space like secret paths do in physical space and are eagerly sought by gamers who want to go places and see things others can’t find.